Computer Science Strand

Group 1: Research and Computational Skills


Google Doc/Databases/Scratch Usage with Informational Writing
Heather Carson, Canandaigua Elementary School

Standards addressed: 2-3.DL.1, 2-3.DL.2, 2-3.DL.3, 2-3.DL.4
Grade(s): 3
Subject(s): Writing

Students become an expert on the animal of their choosing after conducting research from multiple sources (databases included) and using google docs. to type their well organized essay. And… the ability to bring some coding into the classroom with a program called (scratch) to code/create their animal, the habitat, and even add a little animation.

Animal Research Presentations
Lindsey Roberts, North Rose Wolcott (Elementary)

Standards addressed: 2-3.DL.1, 2-3.DL.2, 2-3.DL.4
Grade(s): 2
Subject(s): Writing

As an extension of our writing unit, students were assigned a polar animal and completed a research project. Students were provided a graphic organizer to guide their research. They used PebbleGo to gather facts and then created presentations on Google Slides which they presented to the class for their final project in the unit

Additional Resources:
Lesson Plan
Student slides


Group 2: Coding, Getting Started and More


Move it! Move it!
Holly Thomas, Canandaigua Primary

Standards addressed: K-1.CT.6, K-1.CT.8
Grade(s): K
Subject(s): Technology

In this beginner unplugged lesson students will learn about coding and algorithms.  Students will move a partner (robot) around the room using arm signals.

Machine Learning through Role Playing and Scratch
Chris Hall, North Rose Wolcott (Elementary)

Standards addressed: 4-6 CT.1, 4-6 CT.6, 4-6 CT.9
Grade(s): 6
Subject(s): Computer Skills

As an extension of our writing unit, students were assigned a polar animal and completed a research project. Students were provided a graphic organizer to guide their research. They used PebbleGo to gather facts and then created presentations on Google Slides which they presented to the class for their final project in the unit.

Additional Resources: 

Coming Soon

Coming Soon

Computational Thinking and Monsters
Heather Bradley, Midlakes Elementary School (Librarian)

Standards addressed: 4-6.CT.4, 4-6.CT.5, 4-6.CT.9
Grade(s): 3-6
Subject(s): None

This is an unplugged activity to introduce Computational Thinking and other vocabulary such as decompose and algorithm.

Group 3: CSDF in the Math Classroom and Building Stuff

Scatter Plots & Linear Regression
(Data Talks/Data Collection/Creating a Model to Make Predictions)

Heather Black, Canandaigua CSD

Standards addressed: 7-8.CT.2, 9-12.CT.1, AI.S-ID.6, AI.S-ID.6a, AI.S-ID.8, NY-8.SP.1, NY-8.SP.2, NY-8.SP.3
Grade(s): 8
Subject(s): Math

I used a data talk to introduce students to scatter plots.  Then to connect scatter plots and linear regression equations, the students collected data to determine whether or not crickets can tell temperature or is it just an urban myth.

Additional Resources: 



Melissa Mason, North Rose-Wolcott (Elementary School)

Standards addressed: 4.NF.3a, 4.NF.3c, 4.NF.3d
Grade(s): Focused on 4th Grade, Can be used: K-6th
Subject(s): Math

Boddle is a cool platform that mixes gaming with learning. It uses interactive games and personalized learning tools to keep students engaged and help them practice what they need to learn. The games change based on how well students do, so they get practice that fits them best. This could help students learn better in different subjects. Teachers can also see how students are doing and help them when needed using reports and live views.

My students utilized Boddle to refine their math skills, particularly with fractions. Through engaging gameplay, they tackled math challenges and earned points and virtual currency. These rewards can then be invested in enhancing their Boddle character, adding a fun and motivating element to their learning journey.

Additional Resources:
Tinkercad Exploration
Casey Gross, Canandaigua CSD (Elementary)

Standards addressed: 4-6.IC.1, 4-6.IC.6, 4-6.CT.10, 4-PS3-2
Grade(s): 4
Subject(s): Science

Grab a chromebook and an idea and get creative! Give students the opportunity to invent something new with the program Tinkercad.

Additional Resources: 
Lesson Plan (Needs to be shared)


Group 4: Visualizing and Computational Thinking


Table-Top Hockey Game
Stephanie Piper & Meghan Glover, Canandaigua

Standards addressed: K-1.CT.2, K-1.CT.3
Grade(s): K
Subject(s): Science/Computational Thinking

Students have been working on their “motion” science unit and want to build a table-top hockey game. This lesson shows how they experimented with different materials to use as a wall on their hockey game so the ball wouldn’t roll off the game board, and to use as a way to change the direction of the ball so it goes into the goal. Students recorded their findings and graphed it on large chart paper around the room. They used the visual data to decide what materials to use, then built their own table-top hockey tables.

Additional Resources:
Lesson Plan
Wall Test Sheet
Visualizing Data in Social Studies
Melanie Bishop, Canandaigua City Schools

Standards addressed: 7-8.CT.1, 7-8.CT.3
Grade(s): 7
Subject(s): Social Studies

If students are struggling with graphs, maps and charts this is the technique for you! Slow reveal graphs allow students the opportunity to build their own connections with visual information. This is just one example of the way you can use this amazing technique. Check it out.


Group 5: CSDF and Stories


Goosechase with ELA
Alyssa Zacharias, Canandaigua (Elementary)

Standards addressed: 4-6.DL.2, 4-6.DL.4
Grade(s): 4
Subject(s): ELA

Students engaged in interactive learning experiences on Goosechase and demonstrated their learning by selecting appropriate digital tools to communicate their learning (text, picture or video), focused on character and plot development.  Students also created multimedia “missions” using Goosechase that were completed by a classmate.

Visualizing with Nearpod
Joanna Samar, North Rose-Wolcott Central School District

Standards addressed: 1R7, 1SL5, K-1DL4
Grade(s): 1
Subject(s): Reading

First grade students work on the reading comprehension skill of visualizing. Visualizing is creating images in one’s mind while listening to or reading a text. First grade students practice visualizing through discussion and through drawing. They demonstrated visualizing by creating a drawing using Nearpod.



Choose-your-Adventure Story with BeeBots
Jessica Smith, Red Jacket Elementary/RJEC

Standards addressed: 2-3 CT.6, 2-3 CT.9
Grade(s): 2
Subject(s): Reading

Coding robots meet fairy tale adventures! Students used BeeBot robots to indicate the direction they wanted to go during a choose-your-own adventure book read aloud story time.

Slides: Coming Soon!