Year 5 Resources
Computer Science Strand
- Group 1: Math and Quantitative Reasoning
- Group 2: Making and Design Thinking
- Group 3: Coding and Comp. Thinking
- Group 4: Research Skills
- Group 5: Simulations and Real-World Contexts
- Group 6: Async Flex
Group 1: Math and Quantitative Reasoning
- Proportional Relationships
- How Long Does A Minute Feel?
- You’re the Teacher: Fraction Problem Project
- You are now a CEO!
Proportional Relationships
How Long Does A Minute Feel?
Nicole Miller, Wayland-Cohocton Central School
Standards addressed: 2-3.CT.2, 2-3.CT.3, 2-3.IC.1
Grade(s): 2
Subject(s): Math
"How Long Does a Minute Feel?" is a cross-curricular integration that merges Grade 2 Math with Data Science.
Students act as "Time Detectives," collecting "internal clock" data to discover that human perception is varied, whereas digital tools provide the precision needed for modern life.
Additional Resources
You’re the Teacher: Fraction Problem Project
Kelly Brittingham, Wayland-Cohocton Central School
Standards addressed: 4-6.CT.4, 4-6.DL.4, NY-4.NF.3d, NY-4.NF.4c
Grade(s): 4
Subject(s): Math
Students were given word problems aligned to fourth-grade fraction standards and tasked with breaking their solutions into clear, step-by-step explanations. They used these steps to create a visual presentation designed to teach another student how to solve the problem. Through this project, students explained their reasoning using visuals and created a digital artifact, which they shared with their families during parent-teacher conferences.
Additional Resources
You are now a CEO!
Allison Lana, Wayland-Cohocton CSD
Standards addressed: 9-12.CT.3, 9-12.DL.4, 9-12.IC.6
Grade(s): 12, ACE Statistics
Subject(s): Math
Students are engaged through a Project-Based Learning approach that grants them agency as CEOs of their own company. By navigating the real-world constraint of a $1 million budget, students need to think about what types of jobs they will need at their company and what is a fair salary to offer. This project offers students a lot of choice and investigation. The students are encouraged to look at advertisements of job offerings and see what they are drawn to and want to bring to their own company. This project also allows students to compare different data sets amongst the class. The students will learn about accessibility when designing in Canva.
Additional Resources
Group 2: Making and Design Thinking
- Prototyping Potential: Insights from a year of 6th Grade 3D printing
- Reimagining Monopoly: Canandaigua-opoly
- Smart Tank: Where Form and Function Inspire
- Caldecott Medal Glyph Project
Prototyping Potential: Insights from a year of 6th Grade 3D printing
Reimagining Monopoly: Canandaigua-opoly
Shaynee Juliano, Jessica Kaiser & Katie Reaves, Canandaigua Middle School
Standards addressed: See Slides
Grade(s): 7-8 (Gen Ed, ICT, 15:1)
Subject(s): ELA Based
In this "Community Monopoly" project, students act as urban planners and game designers to transform their local history and economy into a playable board game. By analyzing informational texts and using a variety of digital resources, students identify the key businesses and historical events that have shaped their hometown. They use digital tools to collect data about their community, learn about inflation, and collaborate on "Chance" scenarios that reflect real-world local cause-and-effect. Combining ELA research with digital fluency, students apply artistic and technical skills to publish a professional-grade board and 3D-modeled game pieces that authentically represent their community's unique identity.
Additional Resources
Smart Tank: Where Form and Function Inspire
Anne Smart, Wayland-Cohocton Central School District
Standards addressed: 4-6.DL.2, 4-6.DL.3,4-6.CT.10, 4-6.LS-1
Grade(s): 4
Subject(s): Science
In this multi-disciplinary performance-based assessment, students will work collaboratively to create a prototype for a product that was inspired by an animal adaptation but meets a human need. Their inventions will then be presented to the “Smart Tank”. They will use their knowledge of persuasive writing/speaking and of animal adaptations to convince the “Smart Tank” to fund their project. Their presentation will be created and presented using various technological tools. Their digital work will be shared with the “Smart Tank” and also with their families at their March Learning Showcase/Parent Conference Night.
Additional Resources
Caldecott Medal Glyph Project
Group 3: Coding and Comp. Thinking
- Bee Bots in AIS Math
- Understanding the Relationship Between Kinetic and Potential Energy
- Classroom Expectations linked to Introduction to Coding with Bee Bots
- Edison Robot Challenge
- The Algorithm of Well Being
Bee Bots in AIS Math
Understanding the Relationship Between Kinetic and Potential Energy
Classroom Expectations linked to Introduction to Coding with Bee Bots
Edison Robot Challenge
The Algorithm of Well Being
Becky Wager, Wayland-Cohocton CSD
Standards addressed: 7-8.IC.5, 7-8.CT.2, 7-8.DL.6
Grade(s): 7
Subject(s): Health
Students in 7th Grade Health class studied the connection between mental health and computational thinking. We studied the effects of social media interactions to see themselves as creators rather than just consumers. Students participated in an activity to help "reverse-engineer" engagement loops. In groups, students created a flow-chart model showing how a social media feed prioritizes content. Students then designed a “Wellness Algorithm” that prioritizes mental health over “time on an app.”
Additional Resources
Group 4: Research Skills
- Native American Tribes in the US
- Building Better Researchers: Gale
- Digital Literacy Canva, Creating and Sharing
- Enhancing Computer Fluency and Literacy Competency
Native American Tribes in the US
Beth Pink, Honeoye CSD
Standards addressed: SS Standard 1.3, 7-8.DL.2, 7-8.DL.4
Grade(s): 7/8
Subject(s): Social Studies
This middle school lesson had students research Native American tribes and learn about important topics such as geographic location, population, leaders (including notable chiefs), traditions, and key historical and cultural facts. Students used Google and other reliable sources to find accurate information while practicing digital literacy skills.To help organize their research, students completed a graphic organizer that guided them in sorting information into specific categories and making sure they included all required details. For their final project, students created a Google Slides presentation to share what they learned. Their presentations included important facts, visuals, and organized information about their chosen tribe. Students then presented their slides to the class, helping build both presentation skills and peer learning.
Additional Resources
Building Better Researchers: Gale
Digital Literacy Canva, Creating and Sharing
Enhancing Computer Fluency and Literacy Competency
Group 5: Simulations and Real-World Contexts
- Bee-bot around town
- El Incidente Digital
- Technology in Paralympics
- The Digital Chef Career Exploration Project
Bee-bot around town
Tina Guerra, North Rose-Wolcott Elementary
Standards addressed: K-1.CT.8, 2-3.CT.4, 2-3.CT.6, 2-3.CT.9
Grade(s): 2
Subject(s): Social Studies - My Community
Students explore places that can be found in their community through bee-bots and clues that help them to know what or who can be found at each location.
Additional Resources
El Incidente Digital
Dionne Barratt, Wayland-Cohocton CSD
Standards addressed: 9-12.CY.1, 9-12.CY.3, 9-12.CY.5
Grade(s): 11
Subject(s): Spanish
"El Incidente Digital" is a simulation where students pretend to be cybersecurity consultants investigating a data breach that happened at the Hospital General de México.
Additional Resources
Technology in Paralympics
The Digital Chef Career Exploration Project
Group 6: Async Flex
Athens and Sparta
Engineering Strand
- Dresden Shelter Design Challenge
- Engineering the Carbon Cycle and Reducing Atmospheric CO2
- Engineering Flight
- Engineering Pumpkin Drop
Dresden Shelter Design Challenge
David Hahn, North Rose-Wolcott Central School District
Standards addressed: MS PS3-3, PS3.B, ETS1.A, ETS1.B
Grade(s): 6
Subject(s): ELA
Students will explore the bombing of Dresden and apply the engineering design process to create a structure that limits heat and light transfer while reflecting on material effectiveness and the role of engineers.
Additional Resources
Engineering the Carbon Cycle and Reducing Atmospheric CO2
Gillian Brubaker, York Central School District
Standards addressed: ETS1B: Developing Possible Solutions, HS-LS2-5 Ecosystems: Interactions, Energy, and Dynamics, 9-12.CT.5
Grade(s): 8-9
Subject(s): Biology
Students designed and built an interactive computer model of the carbon cycle using Scratch. They first modeled natural carbon movement among Earth’s systems, then added a human emissions component that increased atmospheric CO₂. Using the Engineering Design Process, students defined the problem of excess carbon, established criteria and constraints, researched a real-world solution, and revised their model to demonstrate how the solution reduces atmospheric carbon. The activity integrated science content, engineering design, and introductory computer programming.
Additional Resources
Engineering Flight
Kelley P Sacchitella, Honeoye Central School District
Standards addressed: ETS1A: Defining and Delimiting an Engineering Problem,ETS1B: Developing Possible Solutions, ETS1C: Optimizing the Design Solution
Grade(s): Mixed 7/8
Subject(s): Science and Math
Slides: K. Sacchitella - Engineering Smart Start Grant Showcase
Additional Resources
Engineering Pumpkin Drop
Alyssa Boyea, Honeoye Central School District
Standards addressed:ETS1A: Defining and Delimiting an Engineering Problem,ETS1B: Developing Possible Solutions,ETS1C: Optimizing the Design Solution
Grade(s): Mixed 7/8
Subject(s): Science and Math
- Slides: A. Boyea - Engineering Smart Start Grant Showcase (Coming Soon)
Additional Resources
- Lesson Plan (Coming Soon)
